By
Charlie Biggerstaff,Brandon Morgan,Jen Rothery,+4 more
updated
The 1.0.4 Patch for Last Epoch has arrived, bringing with it several changes and updates to gameplay mechanics, alongside multiple bug fixes to improve game stability and performance.
This page acts as a comprehensive breakdown of the 1.0.4 Patch for Last Epoch, including a link to the full Patch Notes.
Changes
- Players can no longer stun themselves. An example of this was by using the Signet of Agony node in Bone Curse
- Replaced the XP Tome sound effect in Echo of a World
- Flagged more prophecy rewards as "rare/valuable" (which animates them to rotate and makes them slightly larger than other stars in the Constellation)
- Increased the favor cost multiplier for Glyph of Despair Prophecies
- You can no longer gain experience while in the grace period (the period of invulnerability after arriving to a new area)
- Added missing name in Graveyard
- Overhauled terrain, spawners, and shrines in the Hidden Oasis Echo Map to both improve visuals, and performance, and fix hideable issues with palms
- Overhauled visuals and added Scene Variants for Lightless Pits Echo Map
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Bug Fixes
Skills and Passives
- A bug where Upheaval's "Master of the Totem" didn't buff Tempest Strike Totem damage and armor has been fixed
- A bug where Storm Crow's "Arborist" didn't buff Tempest Strike Totem with Flat Spell / Melee Lightning Damage has been fixed
- A bug where Swipe's "Avatar of Stone" doesn't buff Tempest Strike Totem, Warcry Totem & Upheaval Totem with Flat Melee / Spell Damage has been fixed
- A bug where Storm Totem's "Fulgrite Core" wasn't providing Flat Spell Lightning damage based on character Shock Chance has been fixed
- A bug where Tempest Strike's "Heorot Arsenal" node was not providing stats to the Cold Projectile that Tempest Totem shoots when each Tempest has been removed in the skill tree has been fixed
- A bug where Tempest Strike Totem, Warcry Totem, and Upheaval Totem were not benefiting from Spell Lightning Damage for Existing Totems (such as the Omen of Thunder Unique Item) has been fixed
- A bug where directly transitioning from channeling Warpath to channeling Rebuke while at negative mana would not start mana regeneration has been fixed
- A bug where Fury Leap would play the landing animation in mid-air on long-range casts of Fury Leap has been fixed
- A bug where the Acolyte's Wraith's weapons would drift during animation transitions has been fixed
- A bug where Mirage hits on Puncture would not grant stacks of Bleeding Fury has been fixed
- An issue with Acid Flask's "Alchemist Gift" throwing animation where the trap would spin in place then teleport to its destination has been fixed
- A bug where Acid Flask's "Alchemist Gift" node did not have a throwing sound has been fixed
- A bug where Healing Hands would not get a Fire tag when taking the Searing Light, or Skyfall Nodes has been fixed
- A bug where the Spell Tag would be removed from Healing Hands with Seraph Blade when you also took Skyfall has been fixed
- A bug where Ballista's "Armed Construction" node was giving 1% increased radius per dexterity instead of its listed 1% increased area per dexterity has been fixed
Visuals
- A bug with the sword in the Fallen Ronin set was deforming in a weird way on the Primalist has been fixed
- Terrain and floating vegetation in several scenes has been fixed
UI
- A bug where some Game Guide pages couldn't be linked in chat has been fixed
- Several Localization updates
Enemies
- A bug where Void Despair would spawn in place for a brief second before starting its emerging animation has been fixed
- A bug where the Idol (big worm) could become stuck after knocking guards off their platform in Last Refuge Outskirts has been fixed
Controller
- A bug where advancing dialog with a controller would skip pages if there were multiple has been fixed
- A bug where menu options could still be selected with a controller while they are invisible/inactive on the Death Screen has been fixed. This was resulting in potentially closing the respawn menu preventing you from being able to respawn.
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Other
- A bug where your stats could become out of sync with the server has been fixed. This could result in issues such as the client believing you had less movement speed than you did.
- A bug where Prophecies could be re-rolled on login in multiplayer has been fixed
- A bug where you could not return to character select while in-game on an offline character has been fixed
- A bug where Vsync was not applying during Splash Screens (this appears before the login screen) has been fixed
- A bug with pickup range reliability in Multiplayer has been fixed
- Some instances of Gates blocking paths in the Preserved Sanctuary Echo map have been fixed
- A bug which caused the game to freeze after switching inputs on the Skills panel has been fixed
Full Patch Notes
If you wish to read the Patch Notes in full, you can do so via the official Last Epoch Steam Community 1.0.4 Patch Notes blog post.
Up Next: Last Epoch 1.0.2 Patch Notes
Top Guide Sections
- Last Epoch Beginners Guide and Tips
- Last Epoch Cycle vs Legacy Explained
- Last Epoch Progression and Leveling Guide
- Alternate Leveling Paths Explained
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Last Epoch
Eleventh Hour Games
Related Guides
OverviewLast Epoch Beginners Guide and TipsLast Epoch Cycle vs Legacy ExplainedLast Epoch Progression and Leveling Guide